A place for each kind of work.

Start with sound, a drawing, a layout, a scene or a website. Each tool keeps its own working space, with the same idea underneath: expose the values that make the result yours.

Sound Labs criteria, generated sound and spectral view

Sound

Synthesize sound effects, explore variations in Sound Labs, and keep the patch behind the result.

  • Synthesis and modulation
  • Seeded exploration
  • WAV and saved patches
The vector editor with the Aperture poster open

Vector

Draw paths, edit nodes, combine shapes and bind color, geometry and type to controls.

  • Paths and booleans
  • Text and imported fonts
  • SVG, PNG and PDF
A poster composed with the Vector editor

Layout

Build a poster or a visual identity with shared type, spacing and color values. Layout uses the Vector engine.

  • Frames and layers
  • Reusable bindings
  • One Vector engine
The 3D editor showing the bundled desk study

3D

Build scenes with meshes, modifiers, materials, lights and cameras. Expose the properties that matter.

  • 16 modifiers
  • Materials and shaders
  • glTF, OBJ and STL
An instrumented website inside the connected workbench

Web

Tune a running website and hand your coding agent the values and comments you approved.

  • Your running project
  • Values and comments
  • An explicit agent handoff

Bring the engine into your application.

Independent packages, explicit resources, optional React controls.

Choose an SDK