
Vector
Layers, frames, a pen with real node editing, boolean geometry, brushes and patterns, text on a path, gradient and mesh fills, guides and rulers, sRGB or Display P3.
- 21 layers in the shipped poster
- 6 tool slots
- SVG, PDF, PNG
ParamRig is not only a panel bolted to someone else’s renderer. It ships two editors, and in both of them any property can be exposed as a control that a person turns and an agent reads back.

Layers, frames, a pen with real node editing, boolean geometry, brushes and patterns, text on a path, gradient and mesh fills, guides and rulers, sRGB or Display P3.

An outliner, object and edit modes, modal transforms on the keyboard, a modifier stack, mesh editing with UVs and shape keys, curves and text, materials, lights and cameras.
A binding names an element and one of its properties: a fill color, a stroke width, a node position, a transform channel, a modifier parameter, a light or a camera.
Editing writes to the document. Tuning writes to the parameters, and the canvas draws the resolved result. The same file answers both, so a drawing that started as geometry ends up with knobs on it.
In a drawing
Plain element keys, plus fills[i].color, strokes[i].width, effects[i] and network.nodes[id].x. A path the parser does not recognise is refused, never guessed.
In a scene
transform.*, visible, modifiers[id].param, mesh.vertices[i].axis, light.* and camera.* on an object, and materials[id].field and world.* on the document.
So you can see the binding before you write one.