
Contour bloom
Lobe count, amplitude and twist decide the silhouette. Layers and depth decide the relief. Edge softness is a cubic Bézier you drag, and the drawing follows it while you do.
Open this rigEach of these pairs a renderer with the controls that medium actually needs. Everything you change stays in your browser until you export it.

Lobe count, amplitude and twist decide the silhouette. Layers and depth decide the relief. Edge softness is a cubic Bézier you drag, and the drawing follows it while you do.
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A seed, a landform threshold, relief and detail build the surface, and the material carries it. A bounded study, sampled at the shared playhead so animated values read at the time you are looking at.
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Gradients, an arc, a blur, a drop shadow and type, over twenty-one named layers. Eight controls are wired into it: the opening of the aperture, the blade count and turn, the ring weight, the accent, the title size and its tracking.
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A drawing with a rig bound to it: five controls wired to real element properties: a fill color, a stroke width, a node position. Edit the geometry or tune the parameters, and the same document answers both.
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The 3D twin of a vector rig. Transform channels, modifier parameters, materials, lights and camera can each be exposed as a control, and a modifier hands the control its own bounds.
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Radius, elevation, tint and light angle on plain DOM. The same instruments that shape a mesh shape a box-shadow.
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Size, weight, leading and tracking as one system instead of four isolated CSS values. Move the scale and read the whole page at once.
Open this rigA rig is a manifest, a renderer and a line in the registry. The workspace shell (inspector, timeline, snapshots, export) binds to it without knowing which rig it is.